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Game Art & Design (3cr)

Code: HBIG1000-3001

General information


Enrollment
01.12.2020 - 30.04.2021
Registration for the implementation has ended.
Timing
07.06.2021 - 23.06.2021
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
School of Business
Teaching languages
English
Seats
0 - 15
Teachers
Mika Karhulahti
Ilari Miikkulainen
Kristopher Alexander
Teemu Pölkki
Groups
HBI18S1
Degree Programme in International Business
HBI21VK
Degree Programme in International Business, vaihto-opiskelu/Exchange studies
HBI21VKN
Bachelor’s degree in Business Administration, EM Normandie (Bachelor's)
HBI21VKESS
Bachelor’s degree in Business Administration, ESSCA School of Management, Bachelor’s degree
ZJA21KH
Avoin AMK, lita
HBI18K1
Degree Programme in International Business
HBI21VKSS
Like's Summer School 2021
Course
HBIG1000

Materials

Shared during the course via the professor and senior lecturers

Evaluation scale

0-5

Completion alternatives

None

Further information

Visiting professor Dr. Kristopher Alexander
Professor of Video Games, RTA School of Media
Faculty of Communication & Design, Ryerson University

Dr. Kristopher Alexander

Senior Lecturers Mika Karhulahti and Ilari Miikkulainen from JAMk School of Business

Student workload

81 hours
- Lessons 18 h
-Assignments, presentations 48
-Independent reading and research 15

Assessment criteria, satisfactory (1)

Evaluation of students' output during the course.

Exam schedules

Agreed with the professor and senior lecturers in the beginning of course.

Teaching language

en

Teaching methods

The course follows face-to-face learning methods where students participate in lectures, workshops, and other study activities organized in the classroom. Furthermore, a student also completes individual assignments utilizing virtual study platforms and materials.

Location and time

Monday June 7 - Friday June 11, 2021
Monday June 14 -Thursday June 17, 2021
Monday June 21 - Wednesday June 23, 2021h

Daily hours will be published later: each day 1hour 15 minutes

Location published later.

Number of ECTS credits allocated

3

Qualifications

Ability to work in a multidisciplinary team.

Content

This course gives an overview on how games are developed. Basic introduction to game design, visual design and concept art is provided, along with simple tools to quickly demonstrate game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a simple, viable game concept are introduced. Finally, students are given instructions on how to successfully pitch a video game.

Objective

Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design, and be able to create some content
-Analyze, understand and implement the priciples of game design
-Design a game concept as a member of a multidisciplinary team
-Communicate and pitch game concept for key stakeholders
-Communicate game design decisions for key stakeholders

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