Siirry suoraan sisältöön

Game Monetization and Analytics (5 cr)

Code: HTGP0340-3004

General information


Enrollment
01.08.2024 - 22.08.2024
Registration for the implementation has ended.
Timing
26.08.2024 - 18.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
School of Business
Campus
Main Campus
Teaching languages
English
Seats
20 - 35
Degree programmes
Bachelor's Degree Programme in Business Information Technology
Teachers
Mika Karhulahti
Topias Paasonen
Groups
HTG23S1
Bachelor's Degree Programme in Business Information Technology
ZJA24KI
Avoin amk, tiko
Course
HTGP0340

Evaluation scale

0-5

Completion alternatives

Only when agreed upon separately.

Further information

Avoin amk 5
EduFutura 5

Student workload

One credit corresponds to an average of 27 hours of work. The load is distributed between lectures, lecture activities and team assignments.

Assessment criteria, satisfactory (1)

Sufficient (1): You have knowledge in the monetization and analytics. You know the key concepts and what they mean.

Satisfactory (2): You understand the concepts of monetization and analytics and how they are related to game development and team work. You understand the different mechanics of monetization.

Assessment criteria, good (3)

Good (3): You understand the concepts of monetization and analytics and can apply the gained knowledge in a real-life development project.

Very good (4): You understand the concepts of monetization and analytics thoroughly and you will be able to analyze current trends. You can critically evaluate different mechanics and apply them effectively in a real-life development project.

Assessment criteria, excellent (5)

Excellent (5): You can analytically discuss about the concepts in monetization and analytics and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends and different mechanics and apply them effectively in a real-life development project. You can use your knowledge and skills to find solutions.

Content scheduling

Each lecture will contain a new monetization model or part of analytics.

Exam schedules

One on one discussion tests in December, retries in January.

Teaching language

en

Teaching methods

Classroom activities combined with excercises and presentations.

A mandatory group activity spanning the whole course, where the students will apply different monetization models

Location and time

At Rajakatu, on Thrusdays.

Number of ECTS credits allocated

5

Qualifications

Basic understanding of business operations, entrepreneurship and game industry is required.

Content

In the course you will be focused on the basic concepts related to game monetization and analytics. You will learn tools and methods, as well as learn to analyze existing products in the markets.

Objective

The object of the course
Are you interested in how to make money with games? How to reach audiences and acquire users? The course provides a detailed look into monetization and business analytics in games.

Course competences
Business competence
Cross-disciplinary competence in Games
Game production competence

The learning objectives of the course
The student who completes the course will learn to know and understand the core processes and key methods of monetization, user acquisition, marketing, branding and analytics.

Siirry alkuun