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Advanced Content for Games (5 cr)

Code: HTGP0490-3004

General information


Enrollment
01.04.2025 - 30.04.2025
Registration for the implementation has begun.
Timing
26.08.2024 - 31.07.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
School of Business
Campus
Main Campus
Teaching languages
English
Degree programmes
Bachelor's Degree Programme in Business Information Technology
Teachers
Risto Koskenkorva
Jere Lamberg
Ilari Miikkulainen
Groups
HTG23S1
Bachelor's Degree Programme in Business Information Technology
Course
HTGP0490

Materials

Horowitz S. The Essential Guide to Game Audio, 2014
Phillips W. A Composer's Guide to Game Music, 2014

Learning materials and recommended literature will be based on the implementation specialty.

Evaluation scale

0-5

Completion alternatives

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Employer connections

Special lectures from the experts concerning the topic.

Student workload

Course workload is 5 ECTS, which is 135 hours of work.

Content scheduling

Course scheduling depends on the chosen implementation.

Exam schedules

Students will be evaluated based on the criteria of the implementation. The evaluation details will be explained in detail by each implementation.

Teaching language

en

Teaching methods

This implementation of Advanced Content for Games -course will have multiple different implementations with different schedules.
Please check in with the teacher with the specific details for the implementation.

Risto Koskenkorva -> Intensive summer course topics:
Compute Shaders, Shaders, and AI behaviours / LLM integration to games (VFX, ECS, LLM...)

Number of ECTS credits allocated

5

Qualifications

Earlier expertise in the specific field related to topic. Academic and/or practical competences. Participants for targeted courses will be found through existing channels of the game community and academic tracks.

Content

Because of the nature of the course and its alternating topics, the content of the course varies. This course is dedicated to those who are already at a certain level in a specific field and the course is offered not only for the JAMK students but everybody who is motivated, engaged, and has previous skills in the area. The idea is also to support a special advanced community within that particular field to increase crowdsourcing and knowledge sharing among peers.

Objective

The object of the course
This course concentrates on interesting topical phenomena in the game industry. We are offering various specific tailormade courses during the academic year related e.g., game audio (new audio technologies, middleware), XR-technologies (AR, VR telepresence), game art, programming and game business. The need for this course rises from the need of the game community, game production programme and the stakeholders from the industry

After completing this course, you will learn new game industry competence in an advanced level which is useful in your career within game industry.

Course competences
Game Production Competence

The learning objectives of the course
The content varies and it depends on the resources and needs of the game community. There will be one to two different courses implementations during the academic year and those who have basic or advanced skills and competences in that particular field are able to join the course.

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