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SisuPeppi_testiopinto 2 (2op)

Toteutuksen tunnus: C-10118-_T00EW06-3001

Toteutuksen perustiedot


Ilmoittautumisaika
12.03.2024 - 14.03.2024
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
01.04.2024 - 30.04.2024
Toteutus on päättynyt.
Opintopistemäärä
2 op
Korkeakoulu
Kaakkois-Suomen ammattikorkeakoulu, Kouvolan kampus
Opetuskielet
suomi
Paikat
0 - 5
Opintojakso
C-10118-VV00EW07

Arviointiasteikko

Hyväksytty/Hylätty

Sisältö

- How do you navigate and customize the interfaces of ZBrush and Substance Painter for an efficient sculpting and texturing workflow? - How can you create and refine complex 3D geometries using ZBrush's advanced sculpting techniques and tools? - How do you apply detailed textures and material effects in Substance Painter to bring your 3D models to life? - How to integrate and render your sculpted and textured models in game engine for real-time use?

Tavoitteet

- You learn the fundamentals of ZBrush's sculpting tools to create detailed 3D models. - You learn how to apply realistic textures with Substance Painter. - You develop the ability to paint directly onto 3D models in ZBrush. - You learn how to process photo scanned 3D models. - You integrate textured models into game engines and demonstrate a professional 3D asset creation workflow.

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