Game Art & DesignLaajuus (3 cr)
Code: HBIG1000
Credits
3 op
Teaching language
- English
Responsible person
- Ilari Miikkulainen
- Mika Karhulahti
- Kristopher Alexander
- Risto Korkia-Aho
Objective
Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Understand the viewpoint and importance of gamification
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design
-Create concept art for game design and communication purposes
-Analyze, understand and implement the priciples of video game design
-Design a game concept as a member of multidisciplinary team
-Communicate game design decisions for key stakeholders
Content
This course gives an overview on game industry and unique monetization models specifgic to game industry. Overview on visual design and concept art is provided, along with simple tools to quickly visualize game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a viable game concept are introduced. Throughout the course, the skills for pitching and communicating design decisions and concepts are introduced.
Qualifications
Ability to work in a multidisciplinary team
Assessment criteria, satisfactory (1)
Evaluation of students' output during the course.